It’s game over for the Doctor on console gaming for the time being, after the BBC announced that there are no plans to develop two further Doctor Who console games with Supermassive Games, the developer behind the much derided Doctor Who: The Eternity Clock.
The game which was released in May 2012 on PlayStation 3 and Vita and for Windows PC last Autumn, was slated to begin a trilogy based around the familiar Prince of Persia-style platform engine.
However, it was universally panned by critics with frustrated reviewers forced to battle against game-breaking bugs, awkward mechanics and a general failure to capture the tone and feel of the show.
Paul Joffe, Vice President of Digital Entertainment and Games at the BBC, told Polygon that while the relationship between the BBC and Supermassive ‘was and continues to be good’ there was ‘no current work with Supermassive’ adding that:
“We will not be releasing any further Eternity Clock games, nor did any other go into production…We do have Doctor Who games in the pipeline and we will be announcing these in due course.”
Joffe added that the BBC is now focused on mobile games, with a few exceptions including the company’s work with Microsoft to include certain UK racetracks in Forza:
“We’re determined to focus on mobile, console didn’t fit into the long term strategic vision in cases where BBC Worldwide would publish. We do continue to work with licensees closely on console such as our partnership with Microsoft on Forza.”
Corroborating with this statement, Pete Samuels, Managing Director at Supermassive Games added he did not know anything about future Doctor Who games:
“I can’t comment on further episodes of The Eternity Clock, I’m afraid, other than to say that we have no plans to develop.”
It’s a big shame, particularly as Kasterborous rather enjoyed The Eternity Clock, saying:
“The motion capture of Matt Smith as the Eleventh Doctor and Alex Kingston as River Song is truly breathtaking. Cut scenes are utterly realistic and body mannerisms during gameplay are something to behold. When you first whip out the sonic screwdriver when in charge of the Doctor and scan for clues, it’s undeniably Matt Smith, the movements are unmistakeable. The graphics for the game are lovely and crisp, presented in full HD, modern day London looks stunning, as does Victorian and future London as well, it really is a testament to all those involved as to just how good this game looks.”
Are you happy that they’ll be a Supermassive black hole in the console market for Doctor Who games? Should the Doctor’s pixilated adventures purely be for mobile devices? Can anyone truly create a decent, engaging Doctor Who game?
If you’re a fan of video games and Doctor Who games in particular, lookout for news of Kasterborous Magazine issue 2 (coming soon), an issue dedicated to 30 years of TARDIS-based video games and digital worlds!